Okay, yes! This is a WIP... I recently started experimenting with Dynamics and fracturing. I've watched tutorials over the last few weeks on how to use both Houdini and Maya to fracture and simulate dynamics. What tools do you like to use?
The Mechanical arm throwing a barrel and Destroying a Concrete wall was a skills/ Art/ Capabilities test for the Treyarch FX Animation Test. *I was tasked to Rig, and Animate, the arm and barrel, along with simulating the dynamics of the wall breaking, particles, dust, and cloth all in the short span of a week.*
This sparked something in me and I just had to do more. So using Houdini I fractured this castle wall that I'd modeled.
Later, I'm going to dive deeper into particles and dust dynamics. Hence why it's still a WIP