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Loft Living Room Explorations

I've been spending a few weeks of my personal time researching how to improve renders and break the CG feel that they sometimes have. I'm sharing the progress here with you. I've taken the time to apply some of those principles to this living room scene. Enjoy:
-changed the Room to a loft to make it feel less cramped
-used better more realistic textures
-beveled sharp corners
-subtle dust and imperfections on smooth surfaces
-depth of field
-Studied and experimented more with color theory and what works/doesn't work
-and interior design (I'm no interior designer but its better than what I had before as you can see in the final few pictures)
-and I really like the touch of the sun streaming in through the window.

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