*Updated Version 3.0 Making things look better. Improvement is good right?
I've been loving experimenting with Unity's Shader Graph. This was quite a lot of fun to make, the shader graph tool has lots of potential.
The portal 3D model was created in Maya, And textured in Substance. The portal shader was made using Unity Shader Graph. I used particle systems and VFX graph to do the lightning and forest floaties. Then the tree leaves were updated with another Shader Graph shader to get the wind breeze effect.